Is this just for PC's to play against each other? If so, I'd suggest making the opposed rolls off to the side, you could even write down the check you're making on some scrap paper. I suppose they would know you know, but then you'd know they know you know, so it might actually have some bit of strategy involved. It seems like you'd know what your opponent was good at, and pick something to counter. While I like the rock, paper scissors aspect of it, I wonder if it would work in game. You could argue that if they own it, they're going to be better at it, but there's plenty of times I've played regular chess and lost to people who don't own a chess set, while I do have one. How does one become proficient/trained in dragonchess? Do they just need to own a set like the ones some people get at character creation? Because that seems pretty arbitrary. Should one player choose Insight and the other choose Intelligence, the player checking Intelligence rolls with advantage – their solid, skillful play leaves no hidden motives for their opponent to pick up on and twist to advantage. The insightful player catches on to the deceiver’s tricks and through shrewd play, turns their trickery around on them. Should one player choose Deception and the other Insight, the player checking Insight rolls with advantage. Should one player choose Intelligence and the other Deception, the player checking Deception rolls with advantage – they’ve successfully hoodwinked their opponent and gained an edge in the game. Should each player choose the same type of check, they roll normally. If a character is not proficient with Dragonchess, they add only half their proficiency bonus (rounded down) to Deception or Insight checks, rather than their full bonus. Players reveal which check they're making only to the DM, who then calls for rolls as the check selected requires.Īn Intelligence check represents the character playing the game normally, using wit, strategy, and foresight to attempt to outplay their opponent with sheer game skill.Ī Deception check represents the character playing deceptively, feigning weakness or incompetence to try and trick their opponent into making mistakes.Īn Insight check represents the character playing by reading their opponent, searching for clues to their plans or their general confidence in their body language and nonverbal cues. Players can choose to make one of three different skill checks to play a round of Dragonchess – an Intelligence check (with proficiency if trained in Dragonchess), a Charisma (Deception) check, or a Wisdom (Insight) check. The first player to succeed on three checks wins the game. Two players each compete, making opposed skill checks. One idea to run it in a leaner, more time-sensitive fashion is as follows: Playing out a real game of dragonchess (or even regular chess) at the table can be a huge time-waster, but it’s still a game of depth and strategy. To wit:ĭragonchess is an extremely complex game involving dozens of pieces of varying types across three interconnected game boards. Poking around on the Intarwebs, an idea occurred to me that I decided to fiddle with. I wouldn't allow two people to play a game of regular chess at the table on D&D night even if they were actually chess players. As a DM myself on off weeks, I do not blame him. Nevertheless, the DM made it extremely clear that if the players want to handle Dragonchess in the game, we can figure out how to do it our own dang selves because he is NOT narrating or adjudicating "4d space chess". So even though I'm asking in the DM section, this came up in a game I'm playing rather than DMing. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |